There’s a harmony to the design, like Exit the Gungeon is telling you, “Hey, if you can’t survive with a nail gun, you shouldn’t be here at all.” And that’s enough of a challenge to become hyper-focused on mastering positioning and dodges, or resisting the little power-ups that traipse around the screen trying to seduce you out of cover. Sometimes you’re lucky, sometimes you aren’t. Hey, if you can't survive with a nail gun, you shouldn't be here at all.But despite the intrinsic unfairness of random gun swapping, the chaos can be kind of fun. And waiting for a new gun is pointless because it could leave you stuck with something even worse. With a delay like that the final boss can literally kill you before you get more than a couple of shots off, ending a 35-minute run in disappointment. These guns require you to hold the trigger for around a second before shooting - and that’s a lifetime in Exit the Gungeon (sometimes literally). The charged shot weapons, like the blunderbuss, really don’t gel with the fast-paced combat. The problem is that there’s a number of guns that aren’t just bad, they’re nearly unusable. And the next, you’ve got a nail gun that exists just to make sure you know how good you had it with the frog. One second you’re wreaking havoc with a frog blowing bubbles the next, it’s a tentacle that squeezes enemies to death. Thanks to a “blessing” you receive at the beginning of a run, your gun transforms several times every minute while fighting your way out of the now collapsing Gungeon.
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